Metaverse

Metaverse : Trends & Debates

Metaverse Essentials publishes the most insightful articles on the debates around the Metaverse. Links are selected by the most trusted experts on the Metaverse.

Top news of the week: 07.11.2022.

Virtual reality
Virtual world
Innovation
Metaverse
Management
Meta

@CoinDesk shared
On Nov 1, 2022
"While it’s great fodder for press releases and investment rounds, the metaverse as it exists today isn’t yet useful for the billions of users we are being told will join it," writes @SamEwen. Opinion. https://t.co/lR17RcQIPj
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The Metaverse Isn't Real

The Metaverse Isn't Real

The hype surrounding the metaverse is betting on a future immersive and experience-rich virtual world infrastructure that does not yet exist.

@ballmatthew shared
On Nov 1, 2022
China issues five-year VR integration plan, aiming for industrial scale of $48.1b https://t.co/u3C5dOaWrj
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China issues five-year VR integration plan, aiming for industrial scale of $48.1b

China issues five-year VR integration plan, aiming for industrial scale of $48.1b

The plan hopes to achieve a total industrial scale exceeding 350 billion yuan ($48.1 billion) in 2026. The major targets include significantly strengthening innovation ability, …

@TechCrunch shared
On Nov 3, 2022
StretchSense built an actually comfortable hand-motion capture glove https://t.co/vpHaVmjwpK by @rebeccabellan
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StretchSense built an actually comfortable hand-motion capture glove

StretchSense built an actually comfortable hand-motion capture glove

New Zealand-based StretchSense raised $7.6M to further develop a hand-motion capture glove for realistic movements in virtual worlds.

@KavyaPearlman shared
On Nov 1, 2022
RT @XRSIdotorg: China’s five-year plan focused on 5 key tasks: -promoting key tech -improving industrial supply chain capacity -accelerating the development of VR use cases -strengthening the construction of public service platforms -establishing standards for VR adoption https://t.co/Lkb6betSEA
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China aims to unleash VR with five-year plan

China aims to unleash VR with five-year plan

China sees various opportunities in VR to bolster domestic businesses and advance its digitalisation strategy.

@WSJ shared
On Nov 1, 2022
🎧 Listen: In today's episode of The Journal podcast, WSJ reporter @sal19 explains how glitchy technology and declining monthly users are complicating Meta’s big metaverse push https://t.co/asFomkUC3X
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The Journal.

The Journal.

About a year after Mark Zuckerberg rebranded Facebook as Meta Platforms Inc., internal documents show the company's transition to the metaverse is not going smoothly. WSJ’s Salvador ...

@tipatat shared
On Nov 6, 2022
RT @NathieVR: China wants sixfold growth in VR industry in five years https://t.co/DRssaBaRx3
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China wants sixfold growth in VR industry in five years

China wants sixfold growth in VR industry in five years

HONG KONG: The Chinese government wants to expand the country's virtual reality (VR) industry output by 2026 to 350 billion yuan (US$48 billion) - six times the level last year - showing ...

@tipatat shared
On Nov 6, 2022
RT @PalmerLuckey: "This might be a game, but it is not something you play." To commemorate the Sword Art Online Incident of November 6th 2022, I made the OQPNVG, the first virtual reality device capable of killing the user - if you die in the game, you die in real life. https://t.co/F3nkP5EU61
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If you die in the game, you die in real life.

If you die in the game, you die in real life.

Today is November 6th, 2022, the day of the SAO Incident.  Thousands of VRMMORPG gamers were trapped by a mad scientist inside a death game that could only be escaped through completion.  ...

@tipatat shared
On Nov 2, 2022
Holoride launches #VR games in Audi cars https://t.co/SdEG890TEI via @VentureBeat
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Holoride launches VR games in Audi cars

Holoride launches VR games in Audi cars

After years of effort, Holoride its turning cars into mobile theme parks by putting virtual reality into Audi cars.