Divergence is a good thing in early-stage markets like AR/VR, as it leaves time for the next generation of tech-giants to emerge
Virtual, augmented and mixed reality seem to be perpetually on the brink of mainstream adoption, but hardware, content and use cases still need to evolve.
In terms of active installed bases, messaging based mobile AR is forecast to grow from over 600 million in 2019 to over 1.3 billion by 2024, OS based mobile AR from over 200 million in 2019 ...
All of this could see the augmented reality market growing from an active installed base approaching 900 million and over $8 billion revenue in 2019, to an augm
Verizon debuted its fifth 5G-enabled device with the launch of the Inseego MiFi M1000 and launched its 5th 5G Ultra Wideband mobility service in St. Paul
Apple plans to update Safari on iOS to disable sites from collecting the sensor data used to power web-based AR and VR experiences.
Cult of Mac reached out to industry analysts who predicted that this year’s iPhone and iPad will have augmented reality equipment built in.
Augmented reality apps exploded onto the scene a few short years ago. Ever since then, they've diversified and proved that this unique gaming experience is here to stay.
Comparison of ARCore, ARKit, Qt AR and Wikitude and how to add them to your mobile app. With code examples to try on iOS and Android and AR future outlook.