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How could COVID-19 change AR/VR’s future?

On Apr 26, 2020
@evankirstel shared
How could COVID-19 change #AR/#VR’s future? https://t.co/rLVcDa9PT1
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COVID-19 is ravaging brick-and-motor retail, but what impact will it have on ecommerce, supply chains, and other aspects of the AR/VR industry?

venturebeat.com
On Apr 26, 2020
@evankirstel shared
How could COVID-19 change #AR/#VR’s future? https://t.co/rLVcDa9PT1
Open

How could COVID-19 change AR/VR’s future?

COVID-19 is ravaging brick-and-motor retail, but what impact will it have on ecommerce, supply chains, and other aspects of the AR/VR industry?

Why 5G matters to VR adoption

When 4G was introduced towards the end of the 00s, it led to an explosion in mobile internet usage. Using the mobile web went from being a functional, slow, second-rate experience to one ...

AR/VR’s $80 billion-plus market could split before it consolidates

Divergence is a good thing in early-stage markets like AR/VR, as it leaves time for the next generation of tech-giants to emerge

The ‘boundless potential’ of AR mobile gaming

Arm's Ian Pilkington gives us his thoughts on augmented reality (AR) and why he thinks it will be a major force in future mobile games.

For AR/VR 2.0 to live, AR/VR 1.0 must die

The future of AR/VR could be bright, but only if it moves beyond where it is today. Let’s look at where we are today, where we’re heading tomorrow and some of the changes needed to get us ...

The AR Roundup: December 2018

Here’s what you missed in augmented reality for November 2018

NR30 The Mobile AR Leaders of 2018

This time last year, we were getting our first taste of what mobile app developers could do in augmented reality with Apple's ARKit, and most people had never heard of Animojis. Google's AR ...

A peek at the future of AR and VR for business and pleasure: From tentacles and time travellers to smart soldiers and digital doctors

Virtual, augmented and mixed reality seem to be perpetually on the brink of mainstream adoption, but hardware, content and use cases still need to evolve.

Is Apple, Facebook or Microsoft the future of augmented reality?

In terms of active installed bases, messaging based mobile AR is forecast to grow from over 600 million in 2019 to over 1.3 billion by 2024, OS based mobile AR from over 200 million in 2019 ...

Apple, Facebook, Microsoft And The Future Of Augmented Reality

All of this could see the augmented reality market growing from an active installed base approaching 900 million and over $8 billion revenue in 2019, to an augm

Verizon launches exclusive Inseego 5G MiFi M1000 nationwide; turns on 5G Ultra Wideband network in St. Paul

Verizon debuted its fifth 5G-enabled device with the launch of the Inseego MiFi M1000 and launched its 5th 5G Ultra Wideband mobility service in St. Paul

‘It’s definitely going to break things’: Apple is prepping an iOS change that may hurt AR and VR advertising

Apple plans to update Safari on iOS to disable sites from collecting the sensor data used to power web-based AR and VR experiences.

2020 is the year Apple gets serious about augmented reality

Cult of Mac reached out to industry analysts who predicted that this year’s iPhone and iPad will have augmented reality equipment built in.

The rise and rise of augmented reality in mobile gaming

Augmented reality apps exploded onto the scene a few short years ago. Ever since then, they've diversified and proved that this unique gaming experience is here to stay. 

Qt AR: Why and How to Add Augmented Reality to Your Mobile App

Comparison of ARCore, ARKit, Qt AR and Wikitude and how to add them to your mobile app. With code examples to try on iOS and Android and AR future outlook.