Trees, Decision tree learning, Tree structure, Tree, Graph theory, Ethology

AI-Man: a handy guide to video game artificial intelligence

On Oct 12, 2020
@Raspberry_Pi shared
Discover how non-player characters make decisions by tinkering with this Unity-based Pac-Man homage. This was one of our favourite articles from the latest issue of @wireframemag https://t.co/9CnPwtLNtl
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In the latest issue of Wireframe magazine, readers discovered how non-player characters make decisions by tinkering with this Pac-Man homage.

www.raspberrypi.org
On Oct 12, 2020
@Raspberry_Pi shared
Discover how non-player characters make decisions by tinkering with this Unity-based Pac-Man homage. This was one of our favourite articles from the latest issue of @wireframemag https://t.co/9CnPwtLNtl
Open

AI-Man: a handy guide to video game artificial intelligence

AI-Man: a handy guide to video game artificial intelligence

In the latest issue of Wireframe magazine, readers discovered how non-player characters make decisions by tinkering with this Pac-Man homage.

The Complete Guide to Decision Trees

The Complete Guide to Decision Trees

Everything you need to know about a top algorithm in Machine Learning In the beginning, learning Machine Learning (ML) can be intimidating. Terms like “Gradi…

Resource-efficient Machine Learning in 2 KB RAM for the Internet of Things

Resource-efficient Machine Learning in 2 KB RAM for the Internet of Things

Bonsai maintains predic- tion accuracy while minimizing model size and prediction costs by: (a) developing a tree model which learns a single, shallow, sparse tree with powerful nodes; (b) ...

The Total Beginner's Guide to Game AI

The Total Beginner's Guide to Game AI

This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available ...

Like animals, video game AI is stupidly intelligent

Like animals, video game AI is stupidly intelligent

Similarly, the drag tentacle leans on an animated skeleton to collapse degrees of freedom like a human arm, but also pre-canned animation à la octopus, and only directly tracks the player ...